January 2014 Wrap-Up

This Wednesday, we released the first iteration of the SpeedRunners Level Editor. A good reason for a blog post, right?

The funny thing is, I started working on it on January 2nd, so the development took me almost exactly a month. Of course, the level editor is far from finished and contains a lot of bugs, but we really wanted to share it with players and get some early feedback on it. After all, that what's Early Access is all about!

Meanwhile, Gert-Jan has been busy fixing some bugs and working on mid-game joining. This is going to be a really cool feature as well, as it allows players to find and join games more easily. Ideally, in the future, a player could start a match against bots and then have other players take over the bots during a match. So no more waiting for other players!

In the meantime, we're also looking into how we can facilitate tournaments more easily. The community has already took it upon itself to organize a few tournaments, and we've noticed the game is being picked up by the e-sports community as well. Both of which is really awesome! Now it's up to us to make sure that we make it as easy as possible for people to do this more often.

So what can you expect from us in February? Well, we're currently collecting the early feedback on the level editor, as I'd love to hear how we can make it as user-friendly as possible. It turns out though, that there are a few bugs I'll have to fix first before people can start giving feedback in that category. Then hopefully, when the level editor is more stable and user-friendly, we'll be able to share it with a bigger group of players.

I'm really looking forward to let everyone take a stab at designing levels for SpeedRunners and seeing what kind of crazy designs people come up with!


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